G. Varzhapetyan · The Odyssey

An interactive portfolio

The Odyssey of
Gevorg Varzhapetyan

3D Artist & Motion Designer

Four years forging characters, animation, simulation and real-time worlds — owning the pipeline from raw concept to final frame. Scroll to journey through the craft, or take the fast path below.

Enter the Forge ▶
I
The Origin

Where the journey begins

A results-driven 3D Artist & Motion Designer with 4+ years delivering high-quality assets, character art, animation and visual content for games, motion graphics, VR and product visualization — owning the full production pipeline from concept and modeling through shading, lighting, simulation and final compositing.

Full-pipeline ownership

Concept → model → shade → light → sim → composite.

Realistic & stylized

Fluent in both art directions, clean topology & efficient UVs.

AI-augmented output

Generative tools to accelerate and push creative boundaries.

II
The Arsenal

Weapons of the craft

Mastery forged across the production stack. Bars indicate working proficiency & emphasis.

3D Modeling & SculptingBlender · ZBrush
Motion Design & VFXAfter Effects · Houdini
Texturing & ShadingSubstance Painter · Krita
Game EnginesUnreal Engine · Unity
AI-Augmented ProductionKling · Hera · Nano Banana Pro
Pipeline & DeliveryClean topology · UVs · version control
III
The Chronicle

Quests completed

Motion Designer
NRGaming — Yerevan, Armenia
Feb 2025 — Present
★ Active campaign
  • Own the end-to-end motion design pipeline: storyboarding, 3D scene creation, animation, compositing and final render delivery in After Effects.
  • Produce 3D scenes and character animations in Blender, integrating assets into motion-graphics workflows for gaming marketing content.
  • Execute advanced Houdini simulations & VFX, refine in ZBrush and Krita, and leverage AI tools (Kling, Hera, Nano Banana Pro) to cut turnaround ~30%.
3D / Character / Prop Artist
Game Development Academy — Yerevan
Jan 2022 — Jan 2025
  • Designed and modeled original characters, props and environment assets for multiple game projects across stylized and realistic art directions.
  • Collaborated with designers and programmers to meet technical constraints — polygon budgets, texture atlases and LOD requirements for real-time engines.
  • Built a versatile portfolio spanning character art, hard-surface props and organic sculpts, strengthening the studio's visual identity.
Freelance 3D Artist
Upwork & Fiverr
Jan 2021 — Jan 2024
  • Delivered detailed 3D models in Blender and ZBrush for indie game studios, product-visualization firms and architectural studios.
  • Maintained a high client-satisfaction rate, translating creative briefs into polished, production-ready assets on tight deadlines.
  • Managed the full freelance lifecycle — scoping, quoting, revisions and delivery — building repeat business through reliable communication.
IV
Hall of Creations

The work itself

A living gallery pulled straight from Gevorg's ArtStation and YouTube. Play the reel, or open any piece to see it full-size at the source.

V
Trials & Lore

Training, tongues & tales

Education

M.D. — Movie & Animation
Russian-Armenian University, Yerevan
Graduated July 2025
✦ Full university scholarship recipient

Tongues

RussianNative
ArmenianNative
EnglishUpper-Int. (B2)

Tales he's drawn to

Greek mythology & storytelling Game narrative writing Screenwriting Cinema Video games

The journey's end & your beginning

Summon Gevorg

Hiring for 3D, character, motion or VFX work? He owns the pipeline end-to-end and ships production-ready. Let's build something worth remembering.